Article: Competing for share and shelf space, developers put millions into marketing.(Entertainment Quarterly--Let's Make A Video Game!)

BACK when the video game industry was young, a marketing campaign for a new title might have cost $50,000, and would have consisted of full-page ads in gaming magazines. No more.

Million-dollar ad buys are routine, driven by the games' growing ties to Hollywood and to huge retailers like Wal-Mart Stores Inc. and Best Buy Co.

Sony Corp. has spent $10 million--about what it would use for marketing an independent film--to promote the first installment of its "Ratchet & Clank" franchise, while Vivendi Universal S.A.'s game division spent $7 million to launch "The Simpsons: Hit & Run," a video game extension of the cartoon series.

Retailers, too, ...

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