Article: The checkers challenge: a checker-playing computer program contends for the world title. (Chinook) (Cover Story)

Like many chess players, computer scientist Jonathan Schaeffer had a condescending attitude toward the game of checkers. Its childishly simple rules and its image as a sedate pastime for elderly gentlemen put checkers deep in the shadow of chess, it smore prestigious rival.

It was natural, then, for computer programmers to ignore checkers and to focus instead on the challenge of creating machines that could master chess. Schaeffer himself spent many years perfecting a chess program named Phoenix. In 1986, this program tied for first place at the world computer chess championship.

Despite that success, Schaeffer felt frustrated. Without ready access ...

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