Article: Evolution Of A Universe.(The Technologist)(Spores)

Byline: N'Gai Croal

Spore's interfaces, like its many odd creatures, needed more time to evolve if it were to engage a mass audience.

When i first saw Will Wright's spore at his offices just outside San Francisco, this videogame addict felt as if he'd glimpsed Nirvana. Like all of Wright's games, from the hits SimCity (1989) to The Sims (2000) (the Sims franchise has sold more than 95 million units so far), it splices an ambitious premise--you get to design your own species and guide it from a lowly single-cell organism all the way to the heights of intergalactic domination--to a charming visual style that invites playful experimentation. So taken was I ...

Related newspaper, magazine, and journal articles:

 
 
Newsweek Harper's Magazine The Washington Post Chicago Tribune Crain's Chicago Business PRNewswire Pediatric News The Nation Advertising Age The Economist (US) A FREE trial gives you access to over 80 million articles! Access over 6,500 publications with a FREE trial!