Article: Video games start to shape classroom curriculum.(Innovation)

Byline: Huma Yusuf Contributor to The Christian Science Monitor

Attention parents: Don't be surprised this school year if you tell your kids to stop playing video games and they respond, a*But it's homework.a*

In classrooms across the country, electronic games have increasingly become tools for teaching problem solving and critical thinking.

For example, Brock Dubbels, a teacher at the Seward Montessori School in Minneapolis, has eighth-graders reading Homer while playing Sega's a*Sonic the Hedgehoga* to better understand Odysseus's quest.

Jeremiah McCall, a history teacher at the Cincinnati Country Day School, turned to Creative ...

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