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Article: Video games start to shape classroom curriculum.(Innovation)
- Article from:
- The Christian Science Monitor
- Article date:
- September 19, 2008
- Author:
CopyrightCOPYRIGHT 2008 The Christian Science Publishing Society. This material is published under license from the publisher through the Gale Group, Farmington Hills, Michigan. All inquiries regarding rights should be directed to the Gale Group. (Hide copyright information)
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Byline: Huma Yusuf Contributor to The Christian Science Monitor
Attention parents: Don't be surprised this school year if you tell your kids to stop playing video games and they respond, a*But it's homework.a*
In classrooms across the country, electronic games have increasingly become tools for teaching problem solving and critical thinking.
For example, Brock Dubbels, a teacher at the Seward Montessori School in Minneapolis, has eighth-graders reading Homer while playing Sega's a*Sonic the Hedgehoga* to better understand Odysseus's quest.
Jeremiah McCall, a history teacher at the Cincinnati Country Day School, turned to Creative ...