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Article: Use of a low-cost, commercially available gaming console (Wii) for rehabilitation of an adolescent with cerebral palsy.(Case Report)
- Article from:
- Physical Therapy
- Article date:
- October 1, 2008
- Author:
CopyrightCOPYRIGHT 2008 American Physical Therapy Association, Inc. This material is published under license from the publisher through the Gale Group, Farmington Hills, Michigan. All inquiries regarding rights should be directed to the Gale Group. (Hide copyright information)
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Virtual reality (VR) is defined as an immersive, interactive, 3-dimensional computer experience occurring in real time. (1) It presents users with opportunities to engage in multidimensional, multi-sensory virtual environments (VEs) that appear to be and feel comparable to real events. (2,3) Virtual reality systems typically involve hardware and software components. Users control an interface to enter a VE or setting for the simulation. Virtual reality systems offer clinicians the control over exercise duration, intensity, and environments that real-world tasks do not. Users in VR can perform tasks that they may not be able to execute safely or at all in real-world ...