Article: Use of a low-cost, commercially available gaming console (Wii) for rehabilitation of an adolescent with cerebral palsy.(Case Report)

Virtual reality (VR) is defined as an immersive, interactive, 3-dimensional computer experience occurring in real time. (1) It presents users with opportunities to engage in multidimensional, multi-sensory virtual environments (VEs) that appear to be and feel comparable to real events. (2,3) Virtual reality systems typically involve hardware and software components. Users control an interface to enter a VE or setting for the simulation. Virtual reality systems offer clinicians the control over exercise duration, intensity, and environments that real-world tasks do not. Users in VR can perform tasks that they may not be able to execute safely or at all in real-world ...

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