Article: The Virtual Worlds and Web 3.0 Examined, Compared and Analyzed in Detail.

DUBLIN, Ireland -- Research and Markets (http://www.researchandmarkets.com/research/17b2f6/virtual_worlds_and) has announced the addition of the "Virtual Worlds and Web 3.0: Examined, Compared, Analyzed" report to their offering.

Virtual worlds are online, computer-generated simulations of life-like or fantasy environments where users guide their "avatar," or digital representation of their physical selves, to accomplish various goals. Typical virtual world activities include meeting and socializing with other avatars, buying and selling virtual items, playing games, and creating and decorating virtual homes and properties. Within the context of the evolution of ...

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