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Article: The Virtual Worlds and Web 3.0 Examined, Compared and Analyzed in Detail.
- Article from:
- Business Wire
- Article date:
- November 3, 2008
CopyrightCOPYRIGHT 2008 Business Wire. This material is published under license from the publisher through the Gale Group, Farmington Hills, Michigan. All inquiries regarding rights should be directed to the Gale Group. (Hide copyright information)
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DUBLIN, Ireland -- Research and Markets (http://www.researchandmarkets.com/research/17b2f6/virtual_worlds_and) has announced the addition of the "Virtual Worlds and Web 3.0: Examined, Compared, Analyzed" report to their offering.
Virtual worlds are online, computer-generated simulations of life-like or fantasy environments where users guide their "avatar," or digital representation of their physical selves, to accomplish various goals. Typical virtual world activities include meeting and socializing with other avatars, buying and selling virtual items, playing games, and creating and decorating virtual homes and properties. Within the context of the evolution of ...