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THE VIDEO GAME THEORY READER
- Article from:
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Journal of Film and Video
- Article date:
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January 1, 2003
- Author:
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Copyright informationCopyright University Film and Video Association Winter 2003. Provided by ProQuest LLC. (Hide copyright information)
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THE VIDEO GAME THEORY READER Mark Wolf and Bernard Perron, eds. New York: Routledge, 2003, 331 pp.
The Video Game Theory Reader serves as an excellent introduction to video game studies, the history of video game studies, the current positions in the field, and the current problems with video game studies. The Reader manages to argue for and present several important points while avoiding the pitfalls of homogenizing new or existing media forms, and it manages to analyze video games in their own right. In the introduction, after briefly covering the history of video game studies, editor Mark Wolf states that:
The video game is clearly a unique medium and worthy of attention and forms of ...
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